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4 4矩阵式键盘识别技术

luyued 发布于 2011-06-07 12:15   浏览 N 次  

http://blog.21ic.com/user1/349/archives/2006/7838.html
桂林电子工业学院 孙安青

1. 实验任务

如图4.14.2所示,用AT89S51的并行口P1接4×4矩阵键盘,以P1.0-P1.3作输入线,以P1.4-P1.7作输出线;在数码管上显示每个按键的“0-F”序号。对应的按键的序号排列如图4.14.1所示

图4.14.1

2. 硬件电路原理图

图4.14.2

3. 系统板上硬件连线

(1. 把“单片机系统“区域中的P3.0-P3.7端口用8芯排线连接到“4X4行列式键盘”区域中的C1-C4 R1-R4端口上;

(2. 把“单片机系统”区域中的P0.0/AD0-P0.7/AD7端口用8芯排线连接到“四路静态数码显示模块”区域中的任一个a-h端口上;要求:P0.0/AD0对应着a,P0.1/AD1对应着b,……,P0.7/AD7对应着h。

4. 程序设计内容

(1. 4×4矩阵键盘识别处理

(2. 每个按键有它的行值和列值 ,行值和列值的组合就是识别这个按键的编码。矩阵的行线和列线分别通过两并行接口和CPU通信。每个按键的状态同样需变成数字量“0”和“1”,开关的一端(列线)通过电阻接VCC,而接地是通过程序输出数字“0” 实现的。键盘处理程序的任务是:确定有无键按下,判断哪一个键按下,键的功能是什么;还要消除按键在闭合或断开时的抖动。两个并行口中,一个输出扫描码, 使按键逐行动态接地,另一个并行口输入按键状态,由行扫描值和回馈信号共同形成键编码而识别按键,通过软件查表,查出该键的功能。

5. 程序框图

5、汇编源程序

KEYBUFEQU 30H

ORG 00H

START:MOV KEYBUF,#2

WAIT:

MOV P3,#0FFH

CLR P3.4

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY1

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY1

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK1

MOV KEYBUF,#0

LJMP DK1

NK1:CJNE A,#0DH,NK2

MOV KEYBUF,#1

LJMP DK1

NK2:CJNE A,#0BH,NK3

MOV KEYBUF,#2

LJMP DK1

NK3:CJNE A,#07H,NK4

MOV KEYBUF,#3

LJMP DK1

NK4:NOP

DK1:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A

DK1A:MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK1A

NOKEY1:

MOV P3,#0FFH

CLR P3.5

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY2

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY2

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK5

MOV KEYBUF,#4

LJMP DK2

NK5:CJNE A,#0DH,NK6

MOV KEYBUF,#5

LJMP DK2

NK6:CJNE A,#0BH,NK7

MOV KEYBUF,#6

LJMP DK2

NK7:CJNE A,#07H,NK8

MOV KEYBUF,#7

LJMP DK2

NK8:NOP

DK2:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A

DK2A:MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK2A

NOKEY2:

MOV P3,#0FFH

CLR P3.6

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY3

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY3

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK9

MOV KEYBUF,#8

LJMP DK3

NK9:CJNE A,#0DH,NK10

MOV KEYBUF,#9

LJMP DK3

NK10:CJNE A,#0BH,NK11

MOV KEYBUF,#10

LJMP DK3

NK11:CJNE A,#07H,NK12

MOV KEYBUF,#11

LJMP DK3

NK12:NOP

DK3:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A

DK3A:MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK3A

NOKEY3:

MOV P3,#0FFH

CLR P3.7

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY4

LCALL DELY10MS

MOV A,P3

ANL A,#0FH

XRL A,#0FH

JZ NOKEY4

MOV A,P3

ANL A,#0FH

CJNE A,#0EH,NK13

MOV KEYBUF,#12

LJMP DK4

NK13:CJNE A,#0DH,NK14

MOV KEYBUF,#13

LJMP DK4

NK14:CJNE A,#0BH,NK15

MOV KEYBUF,#14

LJMP DK4

NK15:CJNE A,#07H,NK16

MOV KEYBUF,#15

LJMP DK4

NK16:NOP

DK4:

MOV A,KEYBUF

MOV DPTR,#TABLE

MOVC A,@A+DPTR

MOV P0,A

DK4A:MOV A,P3

ANL A,#0FH

XRL A,#0FH

JNZ DK4A

NOKEY4:

LJMP WAIT

DELY10MS:

MOV R6,#10

D1:MOV R7,#248

DJNZ R7,$

DJNZ R6,D1

RET

TABLE:DB 3FH,06H,5BH,4FH,66H,6DH,7DH,07H

DB 7FH,6FH,77H,7CH,39H,5EH,79H,71H

END

6、C语言源程序

#i nclude

unsigned char ID;

void delay10ms(void)

{

unsigned char i,j;

for(i=20;i>0;i--)

for(j=248;j>0;j--);

}

void delay02s(void)

{

unsigned char i;

for(i=20;i>0;i--)

{delay10ms();

}

}

void main(void)

{ while(1)

{ if(P3_7==0)

{delay10ms();

if(P3_7==0)

{

ID++;

if(ID==4)

{

ID=0;

}

while(P3_7==0);

}

}

switch(ID)

{ case 0:

P1_0=~P1_0;

delay02s();

break;

case 1:

P1_1=~P1_1;

delay02s();

break;

case 2:

P1_2=~P1_2;

delay02s();

break;

case 3:

P1_3=~P1_3;

delay02s();

break;

}

}

}

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